AI Insights · Timothy · July 2024
Top 5 Third Person Games Performance in Kuwait Q2 2024
Discover the performance of the top five third-person games in Kuwait during Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top five third-person games in Kuwait displayed varied performance trends in terms of downloads, revenue, and active users. Here is a detailed look at each game's metrics.
Last War:Survival from FirstFun saw its weekly revenue fluctuate, peaking at around $123K in mid-April and showing consistent figures around $100K to $120K throughout the quarter. Weekly downloads had a noticeable drop from 4.2K in early April to approximately 2.5K by late June. Active users, however, exhibited a steady increase, starting from 17.2K at the beginning of April and reaching over 27K by the end of June.
PUBG MOBILE by Tencent Mobile International Limited maintained a strong presence with significant revenue, peaking at about $123K in early April and maintaining figures above $80K for most weeks. The game experienced a steady increase in downloads, rising from 4.3K in early April to around 5K by late June. Active users remained consistently high, averaging around 155K throughout the quarter.
Solo Leveling:Arise from Netmarble Corporation, launched in early May, showed initial revenue of $15K, with a slight decline to approximately $6.5K by late June. Downloads followed a downward trend from 5.1K in the launch week to just under 300 by the end of the quarter. Active users, however, increased steadily from 5K at launch to around 6.6K by the end of June.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had a varied revenue stream, with notable peaks at $12K in late April and $6.8K in late June. Downloads remained relatively low, fluctuating around 300 to 500 weekly. Active users showed minor variations, staying close to 8K throughout the quarter.
Summoners War from Com2uS Corp. had modest revenue, with a peak of around $6.8K in early June. Downloads were minimal, often below 50 per week. Active users remained stable, averaging around 370 throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.